Terawell is developed, operated, and sold by an individual.
We strive to meet your expectations, so we appreciate your support.
[New Features & Fixes]
Implemented Clay Tag
Implemented Memo Tag
Changes and additions to the object list
・Added folder objects
・Height is now adjustable
・Changed the UI
・Changed to scroll when dragging
・Changed to allow duplicate object names
Fixes to the detailed mode of the Hand Tag
・Expanded the range of motion for each movable area
・Fixed to allow changing the direction of the middle finger
・Made the UI more intuitive
* When changing the direction of the ring finger, the pinky finger will also move within a certain range. This was necessary to maintain consistency with past data.
Fixes to the Hand Tag and Foot Tag
・Added the ability to toggle zoom on tag selection in the property window
・Added the ability to set whether the camera angle automatically adjusts when zooming in the environment settings
・Added a process to change the selection color when hovering over the [L] [R] icons
・Changed the display method of the flip icons
Added the ability to normalize blend values to 0~50 in the Morphing Tag
Added the ability to match the number of Tags in library mode
Added a camera view lock function
Fixed the ability to set detailed display settings in Environment Settings > Advanced Settings > Bone Model (effect window bone model display function)
Added the ability to set the background color of captured images saved to the clipboard with F12 key + drag in Environment Settings > Capture
[Minor Modifications and Additions]
Fixed to display a dialog to specify rotation information when clicking the rotation controller while holding Ctrl in the Import Tag
Added the ability to return parts to the initial position by double-clicking with Ctrl while posing (excluding the torso)
Changed the object list and property window to collapsible
Fixed to switch to the Foot Tag when double-clicking the foot model
Fixed to allow multiple changes to the color of the object list
Adjusted the operation range of the import scale dialog
Fixed the issue of hard-to-see bottom icons in library mode
Changed the length of the upper arms and thighs of the default model
Fixed UI misalignment
Adjusted the height of menu items
Added eye display in the parts display window (to improve visibility of front and back direction)
[Bug Fixes]
Fixed a bug where the property window did not switch when restoring the tool state at startup
Fixed a bug where scrolling did not appear when clicking data with a large number of models in library mode
Fixed a bug where the size of the ankles was not combined when combining body types of models
Fixed a bug where commands that could not be executed in the top menu were not inactive
Fixed a bug where tags did not switch correctly under certain conditions when clicking the model while holding Ctrl or Shift
Fixed an issue where some buttons did not change to the finger icon when hovering over them
Fixed a bug where the sketch tag coordinates would shift under the following conditions
・Resolution set to something other than Auto
・Camera view larger than the main view
・Windows DPI setting larger than 100%
[Fixes]
Fixed a bug that caused a crash if effect icons were not created on the first launch.
Fixed a bug that caused a crash during render target generation with certain drivers.
[Fixes]
The following changes have been made in the image export feature
・Added the ability to select the background from "Normal," "White," "Black," and "Transparent."
・Added the ability to select the model from "Normal," "Simple Mode," "Box Mode," and "Bone Mode."
・Added the ability to select the ground from "Same as View," "Show," and "Hide."
・Added the ability to select the shadow from "Same as View," "Show," and "Hide."
The following changes have been made when collision detection is ON in Import Tag
・Double-clicking an imported model will select the Tag.
・Clicking another imported model while editing the Import Tag will switch the selection.
・Added imported model meshes as targets for "False Perspective Center Specification" and "Gaze Setting by Dragging after Double-clicking the Face."
The following changes have been made regarding the unit of obj files
・Exporting and importing will treat 1float=1m.
・Sizes set within the software for "mm," "cm," "m," "inches," and "feet" will be standardized to the above sizes.
Changed to save images with a transparent background when dragging the view while pressing the F12 key (the standard feature Win+Shift+S can replicate this as we have not implemented an alternative method of saving).
Added a function to display models with colors used for AI image generation (implemented due to numerous requests from customers; we adopted the image colors due to a lack of detailed format specifications).
Modified the background setting to allow direct pasting from the clipboard
・During paste, the view to set the background is determined by the mouse position.
[Minor Modifications and Additions]
Modified to fix the head size when changing the body proportions in simple mode by pressing the Ctrl key.
Modified to allow detailed adjustment of the operation to deselect by clicking the view in the environment settings.
Modified to switch to the remembered folder when changing the loading mode.
Modified to resume from the last opened tab when opening the environment settings (reset upon software restart).
Changed the condition to reflect morphing data on collision detection meshes.
Added black color to the background color change feature.
Modified the folder selection dialog for image export, automatic backup, and sequential saving to a format that displays the quick tree.
[Bug Fixes]
Modified to save paths individually for "Save & Open," "Add Load," and "Library Mode."
Fixed a bug where the right decoration key could not be used.
Fixed a bug where the disable multiple launches setting was not functioning.
Fixed a bug where the controller shifted when executing the ground command in simple mode of the Scale Tag.
Fixed a bug where "Show," "Semi-transparent," and "Hide" were displayed as "Show All," "All Semi-transparent," and "Hide All" in the environment settings shortcuts.
Fixed a bug where shortcuts did not work when the property window popup was open.
Fixed a bug where recovery was not possible after a device loss.
[Others]
Modified the layout of the environment settings and UI.
Applied code signing certificate.
Changed & optimized the official server & DB.
[Fixes]
In Library Mode, the following fixes have been made
・Added the ability to register the type of Tag to be applied as a template (addition, editing, deletion, reordering, etc. are possible).
・Added the ability to apply Pose Tags to individual parts.
・Added the ability to match the waist position and separately apply rotation and movement information when applying Position Tags.
・When applying a twd that contains multiple models, the model names will be displayed in a list upon clicking (if you hold down the Ctrl key while clicking, the previous functionality of cycling through models within the twd will be retained).
・Reduced load times by reusing the data read during application.
In Import Tag, the following fixes have been made
・Holding down the Ctrl key while moving will move the center of the object.
・Holding down the Shift key while moving will execute a command to move the origin to the center of the object.
The following fixes have been made to the Hand Library and Foot Library
・Icons can now be rearranged by mouse drag.
・Files added from Explorer can now be read correctly.
・The icon rearrangement process can now be undone.
If there are no updates, the launcher (initial screen) will be skipped
・Since license registration is included in the initial screen, this specification only applies to the licensed version.
・This feature will not be applied just by updating DesignDoll from the launcher. Please download Setup.exe from the website and overwrite the launcher itself.
Unified "Open", "Add", and "Library Mode" into one window.
Added a command to the menu to launch the launcher.
Added a setting to prevent the camera history from opening even if the space key, Alt key, or middle mouse click are entered consecutively twice.
When checkboxes and radio buttons are disabled, their check color will be displayed in grayscale.
Modified to allow the use of the [key and ]key for shortcuts.
The camera grid information will now be saved in twd data.
Modified to remember the state of the scale tool when the software is closed.
Changed the background of the property button for the Foot Tag from a hand icon to a foot icon.
On the official website
・Fixed an issue where anchor links were misaligned.
・Fixed an issue where licenses could not be reissued correctly if the email contained the "+" character.
[Add and Change Shortcuts]
Direct the camera to the object selected above:
【none】→【 Alt + ] 】
Direct the camera to the object selected below:
【none】→【 Alt + [ 】
Open camera history:
【none】→【 C 】
[Bug Fixes]
Fixed a bug where incorrect shadows were displayed when the color of the imported model was set to a single color.
Fixed a bug where the display of the number of compositions of disabled Tags was incorrect.
Fixed a bug where the Explorer size could not be restored if it was made too small in the preview window.
Fixed a bug where pressing the "M key" while clicking the mouse wheel did not deactivate the screen inversion feature.
Fixed a bug where the shortcut to set the background could not be saved correctly.
Fixed a bug where the default folder was not referenced when "Save As" was performed with a file open without using the preview window.
[Fixes]
Fixed an issue where height was not being calculated correctly.
This update focuses on implementing detailed adjustments and features that have been requested for some time but have not been addressed until now.
[Fixes]
Added a mode to display rectangular models in Simple Mode in the Effect Window.
Added a function to move the camera with the WASD keys while operating the camera with right-click drag.
AD changes "left and right," WS changes "depth," and QE changes "height."
Added a function to make the model face the mouse position by continuing to drag without releasing the mouse after double-clicking the face to make it face the camera during posing.
(This function is implemented as a convenient feature when placing multiple models.)
Added a function to automatically adjust the camera distance when changing the field of view by holding down the Ctrl key.
If you want to prevent the camera distance from feeling changed by altering the field of view, try dragging the field of view box while holding down the Ctrl key.
Added a Guide Tab to the Camera View.
You can select the following types of guide lines such as Golden Ratio and more
・Iconic
・Rule of Thirds
・Cross
・Golden Triangles
・Golden Ratio
By using it in conjunction with the mask function, you can create more accurate compositions.
Fixed the following in the Import Tag
・Support for drag-and-drop of multiple .obj files
・Added a process to change the model to the selection color when mousing over the Import Tag
・Added "Monochrome," "Monochrome (AO Shadow)," "Monochrome (AO Shadow Transparency)," and "Object Color" to the color settings
*When Object Color is selected, it will be displayed in the same color as the model and a silhouette will be displayed in MiniView.
*The transparency of ambient occlusion shadows was originally a bug, but considering that some customers might be using it, it has been made selectable.
If you want to integrate an imported model as part of the body, turn on "Collision Detection" and select "Object Color."
Fixed the following in the Scale Tag
・Fixed so that the tag is not deselected even if you click on yourself when there are multiple models.
・Fixed to change the color of bones when mousing over in detailed mode
・Fixed to allow font size changes in detailed display in environment settings
Changed the following in the Preview Window
・Fixed a bug that caused flickering when a large number of twd were displayed
・Speeded up file display by delayed loading of thumbnails
・Accelerated search
[Add and Change Shortcuts]
Command to set an image as the view background
[None]→[Ctrl+B] or [Ctrl+Alt+B]
[Minor Modifications and Additions]
Added a process to change the model to the selection color when mousing over the Box Tag
Fixed to duplicate the process when operating the position controller while holding down Ctrl
Fixed to rotate arms and hands together when bending or twisting the spine with the upper body controller selected, including the hands
Changed the minimum display size of the mini view to 0 (fixed to hide the mini view and controller when the size or transparency is set to 0)
Fixed to reset the position when initializing the pose
Moved some icon positions in the effect window to the right side
Fixed to switch selection status when copying the object list
Fixed to switch boxes with the tab key when inputting mask sizes
Changed the ascending order of tag sorting when dragging, moving, or copying
Changed the initial model and initial pose
Fixed to hide non-movable mini view controllers
Accelerated a total of 32 functions, including switching multiple model selections
Fixed to change the selected item when scrolling the mouse wheel over some combo boxes
[Bug Fixes]
Fixed a bug where "Background Transparency" could not be selected despite the PNG extension being selected immediately after opening the image export window
Fixed an issue where the layout of the startup screen would break if the display scale was not 100%
Fixed a bug where undo was not created correctly
Fixed a bug where the tag position would change when undoing or redoing
[Fixes]
Fixed an issue where very small boxes could not be moved.
Fixed a bug where the version information was not displayed in the help menu.
[Fixes]
Fixed a bug where the format of the date was incorrect when copying settings from the old version, causing a startup failure.
Changed DesignDollLauncher to include the necessary libraries within the exe, eliminating the need for runtime dependencies.
[Fixes]
Launcher Functionality Implemented
With this feature, you can launch your preferred version with a single click.
If a bug is found in the latest version, the functionality to revert to an older version has always been present, but with ClickOnce
"You can only revert to the previous version"
"You cannot revert to an older version once uninstalled"
These limitations existed.
Therefore, the following features have been implemented as DesignDoll's launcher functionality
・Added update notification feature
・Added automatic download and install feature for specified versions
・Added feature to switch and launch installed versions
・Added feature to inherit settings and library from the old DesignDoll
・Added feature to reset layout before launching
・Added feature to display the status of launch requirements and necessary runtime
・Compressed download data to speed up installation time
Additionally, by adopting an installation method other than ClickOnce, the following points have been corrected
・It is now possible to specify the installation location
・License key information is maintained even if the version is changed
・Bugs related to association have been fixed
・Bugs that prevented installation due to network environment have been fixed
・Bugs related to digital signatures have been fixed
・Bugs related to XNA library installation have been fixed
* Due to this update, the installer and automatic update method will change, so automatic update from Ver5.3 to Ver5.4 will not be performed.
Fixes regarding camera history
・Added pinning feature (a registered list will be displayed at the bottom of the camera history)
・Modified so that camera history pops up when Alt, Space, and Wheel are input twice consecutively
・Modified so that only 3D view is displayed when camera view is closed
・Modified to save the data of the pinned list
Fixes regarding the simple mode of scale tags
・Modified so that dragging the head controller changes the head-body ratio, not just the head
・Modified so that height and head-body ratio can be confirmed
Fixes regarding the image save dialog
・Modified to match the file name with the current file name
・Modified to select the file name when opening
Modified so that drawing distance can be changed in preferences (default value changed to 10 times the current)
Changed so that the number of compositions is displayed on the icon during composition for tags that are prone to confusion when holding multiple models
Changed license verification method
Changed twd association to go through the launcher
[Add and Change Shortcuts]
Grounding Command
[Ctrl+G]→[Ctrl+G] or [Down]
[Bug Fixes]
Fixed a bug where the Enter key did not work in the InputBox.
Fixed an issue where .mtl was not exported when exporting .obj (Some 3D software cannot read .obj files exported in languages other than English. By not embedding mtllib information, this problem can be avoided in some 3D software).
Fixed a bug where pressing the M key while changing the name of an object and clicking would prevent the mirror display from being released.
Fixed the controller size to remain constant regardless of screen resolution (the pose controller size in the environment settings will be reset, so please readjust to your preferred size if necessary).
Fixed a bug where the sub-controller did not match the body scale for small models.
Fixed a bug where converting old twd files would cause a forced termination depending on the data.
Fixed a bug where the pose was not updated with a double-click on the face.
Fixed a bug where undo was split and recorded in the double-click process of the model.
Fixed a bug where the dialog appeared twice when exporting .obj by clicking on the menu.
Fixed to save the size of the morphing icon.
[Others]
Integrated some dynamic link libraries.
Reduced the size of project data.
Accelerated the installer server & supported SSL.
[Fixes]
Improved the sub-controller and auto-selection features to be more intuitive to use
・If you prefer the old version controls, please check the "Simple Controller in Property Window"
Added a feature to display the center of gravity during posing
・This feature can be toggled on/off with the checkbox at the top of the Effect Window
Increased drawing and processing speed
・Depending on the environment, drawing can be done at more than 20 times the speed, providing a very smooth experience
Modified the movement of imported models to move all selected models
Modified the ground line in the mini view to only be displayed at the bottom of the model
Modified the camera view tab to remember the selected state
Modified the selection state of the rotation manipulator to be recorded as undo information
Modified the following in the layer window:
・Double-clicking the title bar now maximizes the window
・You can now change the window size by dragging the outer frame of the window
・Resetting the layout now also resets the information of the layer window
・Fixed a bug where the window could not be resized after being maximized with the snap feature
・Fixed a bug where the drawing would shift when returning from minimized state
Increased server speed
[Add and Change Shortcuts]
Export 3D model data
[None] → [Alt+Shift+S]
[Bug Fixes]
Fixed a bug where models would jitter in certain situations
Fixed a bug where materials would flicker
Fixed a bug where changing effects with keys would not work properly when launched with simple effects
Fixed a bug where selecting and dragging the controller would register as two separate undo actions
Release Note
[Fixes]
Fixed a bug that caused the application to crash when modifying poses for old data (data that does not have a Foot Tag).
[Fixes]
Added a feature to turn the head and face towards the camera direction
・It can be executed by right-clicking the menu or double-clicking the head
Added a feature to enable and disable Tag by double-clicking
・This feature can be toggled on and off in the settings, and it is disabled by default
Added a check button to toggle the monkey arm function at the top of the properties window
Modified to save the position of the window
Added a shortcut to switch effects
・For details, see the section on adding and changing shortcuts
Modified to switch between "display → semi-transparent → hidden" when clicking the display icon
・This feature can be toggled on and off in the settings, and it is disabled by default
Added a button to toggle the display of file names in the library and preview window
Modified to display the current size when changing the size of the imported model
Added a controller to scale the entire model in detailed scale mode
・This feature revives the functionality available in Ver5.0 and earlier
・Dragging the white controller on the ground allows you to scale the entire model
Modified to correct the head and neck bones simultaneously when operating the waist sub-controller
Significantly changed the calculation method for shoulder correction
・Fixed an issue where the shoulder position would drop when moving the arm after raising the shoulder
・Fixed an issue where the arm would rotate excessively depending on the situation
Added display, semi-transparent, and hidden commands to the right-click menu
Modified to prevent the shoulder linkage function from operating when moving the body's axis and arms simultaneously by multiple selections
Added a correction to bend the body when operating the waist sub-controller
・Dragging the sub-controller in the opposite direction allows you to bend the spine and neck bones
Significantly accelerated the processing per frame
・If your PC's CPU is slightly slow and the update frequency was set to a low value in Settings > System, this modification may cause all calculations to fit into one frame, which may slightly change the operation feel
Modified to save light direction information for each file
Changed the behavior of the Shift key when selecting multiple Tags
Changed the font displayed in the 3D view
Modified to consider the shapes of the Foot Tag and Hand Tag when calculating the grounding command
Added a multiple selection feature by double-clicking on the neck and spine controllers
Modified to fade display the names of CameraView and 3DView when opening and closing the camera view
Changed the default setting to enable multiple launches
Changed the layout of the check buttons in the properties window
Modified to update the controller position when the position of the feet or hands is displaced by operating the spine
Fixed an issue where text was blurred
・Modified to inherit font display information from your PC settings
Modified to not display the mini view controller during viewpoint changes
Added registration method information to the license registration screen
Modified to make the group boxes in the settings collapsible (to accommodate customers using low-resolution environments)
Changed the startup screen
[Add and Change Shortcuts]
Point Camera
[F1]→[F1] or [F]
Switch Hand
[H]→[Ctrl+H]
Switch Foot
[F]→[Ctrl+F]
Show
[None]→[U] or [Shift+H]
Semi-Transparent
[None]→[T]
Hide
[None]→[H] or [Shift+U]
Show All
[Ctrl+Shift+H]→[Alt+U] or [Alt+Shift+H]
All Semi-Transparent
[Alt+H]→[Alt+T]
Hide All
[Ctrl+H]→[Alt+H] or [Alt+Shift+U]
Hide Except Selected Object
[None]→[Ctrl+Alt+H]
Make Others Semi-Transparent Except Selected Object
[None]→[Ctrl+Alt+T]
Lock
[None]→[L]
Unlock
[None]→[Shift+L]
Lock All
[None]→[Alt+L]
Unlock All
[None]→[Alt+Shift+L]
Disable
[None]→[D] or [Shift+E]
Enable
[None]→[E] or [Shift+D]
Disable Same Tags Except Selected Tag
[Shift+A]→[Ctrl+Alt+D]
Default Effect: Normal
[None]→[Alt+1]
Default Effect: Simple
[None]→[Alt+2]
Default Effect: Wireframe
[None]→[Alt+3]
Default Effect: Normal + Wireframe
[None]→[Alt+4]
Default Effect: Simple + Wireframe
[None]→[Alt+5]
Effect During Operation: Normal
[None]→[Alt+6]
Effect During Operation: Simple
[None]→[Alt+7]
Effect During Operation: Wireframe
[None]→[Alt+8]
Effect During Operation: Normal + Wireframe
[None]→[Alt+9]
Effect During Operation: Simple + Wireframe
[None]→[Alt+0]
[Bug Fixes]
Fixed a bug where the controller did not work properly when holding multiple Pose Tags
Fixed a bug where the arm would rotate upon startup when the maximum angle of the monkey arm was set to 0 degrees
Fixed a bug where the model would shake when the scale ratio of XY and Z was different or when there was an offset value in the foot scale
Fixed an issue where the layout would collapse due to multi-display wiring changes or virtual PCs
Fixed a bug where the process remained when closing the window while minimized
Fixed a bug where the default foot model was used instead of the Foot Tag for height measurement
[Fixes]
Fixed a bug where sketch tags did not disappear when parts were hidden.
Added a mode to change height without executing the grounding command (press the Ctrl key while executing).
[Fixes]
Fixed a bug where some functions did not work properly with the LCD tablet.
[Fixes]
Fixed a bug where finger scaling information was not applied during loading.
[Fixes]
Fixed a bug where some functions did not work properly with the pen tablet.
We have released Ver5.0.
Please check the top page for images and details of the following content.
[Implemented Features]
Implemented a simple mode in Scale Tag that allows for rough adjustments of body shape
・Two types of controllers are placed on the left and right sides of the body
・You can adjust the length and thickness by dragging the controllers
・You can intuitively change the body shape even after posing
Improved the existing Scale Tag to a detailed mode with a more user-friendly UI
By creating a rough body shape in simple mode and then making adjustments in detailed mode, you can quickly achieve the ideal body shape
・You can finely adjust each bone by clicking on the bones
・You can change the thickness along the axis by dragging the dots on the circle
・To zoom in or out the entire body, drag the center dot
Now you can change the thickness at both the base and tip of the bones
This allows you to balance or create shapes that gradually thin out
・This is a new feature added in detailed mode
・Adjust by dragging the circle controllers added to the base and tip of the bones
When the thickness at the base and tip differs, you can manipulate the scaling transition with a Bézier graph
・This can be used for making sudden thinness or gradual thickness
・The scale state is displayed at the top of the graph
Refined the height adjustment function to meet various needs
・Added a function to change height by percentage
・Changed to display the current height instead of the last input value when executed
・Revised the calculation method to measure height more accurately
・Setting the unit of height (cm or inches) in the environment settings will unify all units in the software
・Fixed so the model automatically grounds after execution
Added a function to bend the elbows outward to express more natural arm movements
・The elbows bend in the opposite direction when you drag the hand controller beyond the limit
・You can change the angle and direction in the environment settings
・You can turn off the reverse elbow function by setting the movement distance of the controller to 0 in 【Environment Settings】>【Detailed Settings】>【Pose Tag】>【Reverse Elbow】
Improved the operability of the screen for loading twd files
・Added a switch button to change the UI layout
・Added a button to move to the upper folder
・Fixed to make the states of back and forward visible
・In library mode, fixed to notify by flashing the outline of the main window when applying a Tag
・Fixed an issue where the icon size was not saved correctly
Added a function to set colors for each model
You can access semi-transparent display, parts display, and color settings from the newly added detailed window
・Added a detailed window regarding the display of objects
・Models without color settings reflect the color of the effect window
Added a function to automatically select multiple controllers when double-clicking the pose controller to achieve faster posing
・Double-clicking the waist controller automatically selects all upper body controllers
・Double-clicking the leg controller automatically selects both legs and the chest controller, which is useful for shifting the center of gravity
・This function can be toggled on and off in the environment settings
Added a function to adjust the length and thickness of fingers
By setting the length of the fingers according to the height, you can create high-quality models
・You can intuitively customize in a short time using sliders
・You can create various shapes by combining multiple parameters
・Since this function is included in the hand mode of Scale Tag, you can use the "body shape synthesis function" to combine multiple shapes
Designed to minimize stress when changing the values in text boxes
・Switches to a small size UI depending on the display size
・You can change the value by dragging the title or input part
・You can change the value with the mouse wheel
・Supports full-width numbers
・Fixed to confirm input by clicking on the window
・Fixed to move the cursor by clicking
Added a function to set colors for models imported from outside
・You can set colors for each Import Tag instead of objects
・Can be switched to lighting that is affected by the light
・Models without color settings reflect the color specified in the environment settings
Implemented a function to display auxiliary lines for the spine and arms while dragging to make it easier to recognize the front-back relationship of the pose controllers
・This function can be toggled on and off in the environment settings
・Changed the icon of the pose controller
Implemented a function to display left-right reversal, familiar in 2D software
Use this function to check the balance of poses
・Left and right are reversed only while pressing the M key
・The reversal process is also applied to the camera view
Enhanced the image export function, which was highly requested
By specifying the 3D resolution, you can export large images regardless of monitor size
・Prepared a dedicated UI for image export
・Added a function to make the background transparent (.png only)
・You can specify the export size and 3D resolution
・Added a function to fit the image
・Fixed an issue where errors occurred depending on the export size
Improved the position controller to enhance operability
・Added a function to always fix the controller to the center of the model
・The controller changes shape to be easier to click depending on the viewing angle
・Fixed to display the upper controller according to the height of the model
Changed the body shape of the default model displayed at software startup
・Changed the default body shape and pose
・You can switch to the old model in the environment settings
Revised the icons to be more intuitive
・Separated the switch icons into detailed mode and simple mode icons
・Fixed to display the icons clearly in all environments
Shortcut settings changes
・Image export None → Shift+S
・Save selected object Alt+S → Ctrl+Alt+S
・Toggle silhouette mode S → Alt+S
・Reverse mask aspect ratio None → Alt+I
[Minor Modifications and Additions]
Added a function to initialize the layout
Optimized response of the settings screen
Added Ctrl+Alt combination to shortcut settings items
Changed the movable range of the face
Added an item to set whether multiple instances can be launched in environment settings
Changed the UI and layout of the environment settings
Fixed so that it can be operated with pen tablets and LCD tablets
Modified to automatically adjust the size and balance of the UI
Fixed to move to a page with countermeasures if an error occurs during startup
Supported SSL for the entire Doll-Atelier site
Supported SSL connection method for Doll-Atelier
Fixed to check the existence of the folder when overwriting save
Fixed so that the current file name is displayed when performing "Save As" on an edited saved file, instead of "Untitled"
Fixed to save the selected camera in the camera view
Fixed to match the height to the ground when adding a new model
Modified the following for directional light:
・Added a function to lock the light in the right-click menu
・Added a function to reset the light in the right-click menu
・Changed to remember the light information when the software is exited
・Changed the calculation method from linear to spherical linear when calculating the light position from the UI
・Fixed a bug where the right-click menu only appeared on some UI
・Fixed a bug with drag detection from outside the screen
Added a context menu to the object list
Fixed to automatically generate SoftwareID (moved the verification method to Help > Version Information)
Added silhouette mode to the effects window
Fixed to remember the state of silhouette mode
Accelerated the item display of combo boxes
Fixed the selection and non-selection colors of boxes to derive from the base color of the boxes
Changed the initial value of the field of view from 28 to 26
Changed the LAA option to ON
Changed the code signing certificate
[Bug Fixes]
Fixed a bug where painting could not be done correctly when the camera view was opened with the Sketch Tag's penetration painting turned OFF
Fixed a bug where the background image was not rendered when saving an image
Fixed a bug where the icon size of the foot library was not remembered
Fixed a problem where the file name of the preview icon was difficult to see when the background color was bright
Fixed a problem where a beep sound was heard when setting a shortcut key using Alt
Fixed a problem where the manipulator was hard to see when adding a Position Tag to a box object
Fixed a problem where the layout was disrupted when the camera view was reduced
Fixed a problem where the UI was disrupted depending on the scroll state
Fixed a bug where the window position could not be remembered correctly when using multiple monitors
Fixed a bug where the height was not updated unless the scale was changed when changing morphing
Fixed a problem where images could not be output correctly depending on the resolution
Fixed a bug where internal information related to waist twisting was reversed even if the spine check was unchecked when mirroring the pose
Fixed a bug with drag detection of the slider
Fixed a bug where some normals were not blended correctly with the Morphing Tag, causing noise
Fixed a bug where the value of the morphing slider was reset to 0 when starting to drag if the value was a decimal
Fixed a bug where properties were hidden when undoing the deletion of a tag
Fixed a bug where bones remained displayed when creating a new model
Fixed a bug where symmetry was not applied correctly even when turning on symmetry with the scale tool for an asymmetrical model
Fixed a bug where the drawing was not clean due to the inability to calculate normals correctly, depending on the scale value
Fixed a bug where the tooltip disappeared immediately when using a pen (added an item in the environment settings to set the allowable distance to display the tooltip)
Fixed a bug where an error occurred during startup depending on the environment
Fixed a bug where undo was not created correctly when releasing the mouse over the object list or icon while dragging tools or the camera
[Others]
We received requests for finger operation and implemented it, but
view rotation, zooming, and panning require normal drag, two-finger drag, and pinch in and out
Assigning this operation interferes with other operations such as multiple selection and right-click, which are the current operations.
We tried various functions such as switching by mode and introducing a dedicated UI to check usability, but
the usability was significantly reduced, so we judged that it could not be handled by partial changes.
As a result, we decided to consider other approaches and postpone the release in Ver5.0.
Currently, finger operation is not recommended, but we appreciate your understanding.
Also, the following implementations have been postponed for various reasons.
・Rendering stop function (This was a requested function due to the heavy view enlargement when exporting images, but we judged it unnecessary due to the remake of the export function)
・.NETFramework version change
・Implementation of fine control of hand poses
If you already have a license, you can update to Ver5.0 for free.
The update will start automatically by running the installer or launching DesignDoll twice.
Also, you can revert to the old version after the update using the ClickOnce function from the uninstallation screen.
[Notice]
Due to the increasing number of inquiries regarding the development status, we would like to inform you that the development of DesignDoll Ver5.0 is still ongoing.
We have also received questions regarding update fees, so we would like to take this opportunity to clarify.
The update fee for the next major update is planned to be free as it has been in the past, so please rest assured.
As an individual developer, we understand that there may be inconveniences and concerns, but we will continue to strive to make the software better. We appreciate your continued support.
March 30, 2018
[Implemented Features]
Modified to allow changing the background color of display icons
Modified to reset Hand Tag and Foot Tag simultaneously when resetting Pose Tag while holding Ctrl
Modified to automatically add Hand Tag and Foot Tag if they are missing in models downloaded from Doll-Atelier
Modified to allow downloading model data by dragging and dropping the link icon from Doll-Atelier
Modified to allow setting negative values for mouse sensitivity in the scale settings (entering negative values reverses the zoom gesture)
Fixed a bug that prevented uploading in certain environments
Changed to display "Silhouette Mode" in the top left of the 3D view when in silhouette mode
Corrected some translations
[Bug Fixes]
Fixed a bug that prevented saving when the device was lost
Fixed a bug that caused a crash when selecting Pose Tag with the 3D view completely hidden
Modified to change the exported image size to 1 pixel if it is set to 0 pixels
We have revamped the pose reference site "Doll-Atelier"
https://doll-a.net/
[Fixes]
Redesigned
Changed pose search method from keywords to categories
Changed interface to display larger search images
Made the site responsive for tablets and smartphones
Changed display order to download count
Added spaces to display recent posts and popular new works
Improved display speed
Localized into multiple languages
[Fixes]
Supports Windows 10
Corrected some English translations
[Implemented]
Released overseas version Ver4.0
Fixed issue with F1 key not working in camera view
Fixed a bug where mouse operations in the 3D view did not reflect when the mouse was set to left-handed in the OS settings "Switch main and secondary buttons"
Changed the determination method of the click event of the effect icon to prevent malfunction
Fixed a bug where the font "Meiryo" was not set depending on the environment
Fixed the following in OBJ export
・Fixed to assign materials for each texture when exporting models with Sketch Tag
・Changed the file format to SJIS when Japanese characters are included in the file name
Fixed a bug where closing the layer window from the taskbar would cause a crash the next time it was opened
Fixed a bug where duplicate key warnings would appear ignoring modifier keys such as Ctrl+S
Added an option to change [Alt+Right Drag] to panning in the environment settings
[Supplement]
If you turn on the option to change [Alt+Right Drag] to panning, it will be possible to change the view in the 3D view with mouse operations similar to Zbrush.
(In this update, zooming with [Ctrl+Right Drag] has been added)
Pressing F1 while the mouse is over the camera view will perform camera actions on the camera view.
Since perspective effects by the GPU such as fake perspective and real perspective are not simulated on the CPU, depending on the settings, the camera may not fit correctly.
[Implemented Features]
Added Foot Tag
・Feature to move toes
・Function to adjust the width of the ankle
・Foot library
・Support for 3D export
Added correction feature to align feet to the ground during posing
Added feature to set height by numerical value
Added Simple Mode feature
Implemented Layer Mode as Layer Window feature
Added view history feature to 3D View and Camera View
Added feature to display silhouette when pressing [S key]
Added check button to switch background to pure white in Effect Window
Added guide frame feature
Added automatic backup feature
Added file name search feature in Preview Window
Added feature to specify size when exporting images
Modified Library Mode as follows
・Modified to specify Tag to be loaded
・Added feature to load camera angle
Modified Import Tag as follows
・Added feature to set smoothing angle
・Added feature to fix import model at current position
・Changed the maximum number of polygons to △65535
・Supported reading of polygon with multiple edges
・Modified to specify size when loading model
・Modified to display dialog to decide whether to automatically correct if origin is significantly shifted from the model
Added Solo feature [Shift+S] to disable all other similar Tags except the selected one
Changed the UI of Preview Window
Modified UI slider to reset to initial value when [Ctrl+click] is performed
Modified to display ToolTip when mouse hovers
Added circular gradient and fill effects to the background of 3D View
Modified Expander design to reduce operation errors during drag
Moved field of view settings from Preferences to Effect Window (changed default value to more telephoto)
Added blur effect to ground line and modified to adjust transparency
Improved accuracy of [F1 key]
Improved automatic zoom feature of Hand Tag
Improved accuracy of feature to align camera to model's eyes
Changed window style to Windows standard
Modified to change the color and size of Pose Controller
Modified to change the order of icons in Hand Tag library
Modified interface of display icons in Object List
Modified to switch display icons by drag
Modified to display "*" after the file name if there are changes in the data
Modified upload window to match the specifications of the renewed "Doll-Atelier"
Added command [Ctrl+R] to reset selected tags
Added shortcut [Ctrl+E] to toggle the enabled state of selected tags
Set shortcuts for Hand Library and Foot Library to [,] and [.] keys respectively
Corrected translations for overseas versions
Modified some hard-to-see icons
Modified to adjust scaling sensitivity according to field of view
Modified to affect scaling sensitivity to mouse wheel as well
Modified to adjust camera distance according to field of view at startup
Changed window style to OS standard
Improved the speed of preview feature
[Bug Fixes]
Fixed a bug where taskbar was not displayed when maximized
Fixed a bug where [← key] and [→ key] did not function properly when focus moved to camera tab
Fixed a bug where the software crashed or font size was not displayed correctly when the OS language was neither English nor Japanese
Fixed a bug where anti-aliasing could not be set correctly in certain environments
Fixed a bug where automatic correction was not performed for old version files in Library Mode
Fixed a bug where shape was not updated immediately after loading a model with all morphing parts set to 0
Fixed a bug where render target was not initialized correctly if the window was inactive at startup under certain conditions
Fixed a bug where tool switched only in one direction when [Tab key] was pressed while painting
[Supplement]
The camera history feature remembers and restores the viewpoints of each view.
Customers who used the camera function extensively should note the following points:
・Previously, the undo function remembered viewpoint operations in camera view, but it no longer remembers them to avoid duplication with the camera history feature.
・Camera history is only for viewpoint history, so operations like creating, restoring, or deleting camera items are remembered by the traditional undo function.
Regarding the coordinate fixing feature of Import Tag, this feature is to "fix the current state of the import model to world coordinates."
Once fixed, it will no longer be affected by tracking features or Position Tag. When the feature is disabled, it will retain its current state and tracking features will be turned on.
This is a useful feature when applying tracking features to items placed in midair from halfway or changing the tracking source from left hand to right hand without changing the state.
The ground line in Mini View was aligned to the origin of Position Tag, but with the implementation of foot correction feature, it has been modified to display the actual ground height.
We intended to release "Ver4.0" and the renewal of "Doll-Atelier" simultaneously, but due to delays in the release schedule, the renewal will be done after the release.
(Please understand that there is a discrepancy in specifications where categories are selected during upload and keywords are entered during download because the site renewal is halfway done.)
Regarding Layer Mode, due to many reports of it not working in multi-display or pen tablet environments, we have implemented it as a Layer Window feature.
Since we have completely remade the internal structure, we hope that customers who previously had issues with Layer Mode will try it again.
The maximum size that can be specified when exporting images is 10000×10000 pixels.
Depending on the hardware, it may not be possible to export at maximum size with your GPU.
We have relocated the server to enhance the installation and update server capabilities.
An automatic update will be executed due to the above change, but there will be no update to the software content
[Fixes]
Fixed a bug where the application would fail to start if "Open the last edited file on startup" was checked without having saved at least once
Added "R" and "L" labels to the hand icons
Fixed to allow multiple instances when holding down the Alt key while starting
Fixed a bug where the commands under "Set Background" menu did not work
Fixed a bug where the direction of the light source would reset after selecting "Upload Model"
Fixed a bug where pressing the Alt key an odd number of times would prevent input from all function keys except F10 and the mouse wheel
Improved drawing speed
[Fixes]
Digital signatures added with code signing certificates
(This ensures the issuer is verified and tampering is detected, providing safer use of DesignDoll)
Fixed the caption bar to display the file name and specific command text
Changed the label for "Always on Top Mode" to "Large Screen Mode"
[Fixes]
Fixed bugs that prevented installation and startup in certain environments
[Fixes]
Fixed a bug where Layer Mode could not be executed correctly in certain environments
Added collision detection toggle and transparency adjustment features to Layer Mode
Changed the design of the caption bar
[Notes]
We received requests for the ability to directly operate within painting software while in Layer Mode.
Therefore, we have added a button to toggle the window’s collision detection on and off.
This allows you to draw lines even when DesignDoll is overlaid on top of the painting software.
Additionally, you can toggle this collision detection on and off by pressing the tool switch key (default is Tab key).
This is a somewhat complex feature, but it was designed with the following workflow in mind:
Open your painting software and create your storyboard or rough sketches.
↓
Overlay DesignDoll onto the painting software and switch to Layer Mode.
↓
Move the entire window or fine-tune the angle and size by right-click dragging, then make it slightly transparent.
↓
Press the Tab key or click the icon to turn off collision detection.
↓
Draw directly on your ongoing artwork in the painting software.
↓
If you're not satisfied, press the Tab key again to turn on collision detection and make adjustments in DesignDoll.
[Fixes]
Transition of target .NET Framework to 4.5.1 for Windows 8 support
Changed to operate without installing XNA Framework Redistributable 4.0
Added automatic bug report generation feature
Fixed a bug where the Tab key would not work when opening the loading window
(Changed the timing of the shortcut command to key up)
Fixed a bug where the camera center would shift when the window is resized smaller with resolution set to Auto
(This update includes fixes from the previous update and the addition of β version features)
[Fixes]
Added layer mode (function to make the window transparent)
Fixed to allow changing the internal resolution (support for large monitors)
Fixed to allow changing the window background color
Fixed to allow setting normal keys as shortcuts
Added a command to rotate the model 90 degrees
Added a shortcut (H key) to switch between left and right hands
Improved drawing speed
Fixed a bug where dragging in a multi-monitor environment did not work correctly
Fixed a bug where window information was not restored correctly in a multi-monitor environment
Fixed a bug where the ground length in the mini view was not displayed correctly when there were multiple models
Fixed a bug when creating context menus
Fixed to not close the loading window even if updating old files is canceled
Fixed to allow hiding the camera icon (Preferences > Mouse)
Fixed a bug where the Tab key stopped working
[Notes]
Layer mode (β version) is a function that allows you to place DesignDoll directly on top of painting software or browsers and make it semi-transparent.
This allows for quick composition directly on rough sketches or comic layouts without having to prepare images for loading.
Although some features such as exporting are incomplete, we hope you will try it.
Regarding shortcut keys, this update allows you to assign normal keys such as "A" or "B".
Please note that due to significant changes in the internal structure, assignment information will not be retained and will be reset.
Additionally, from this version, the internal resolution can be changed.
This should allow smooth operation even on very large monitors or environments with relatively low graphics performance by adjusting the resolution.
The settings can be changed in "Tools > Preferences > Rendering > Resolution".
(This is a revised version of the previous update)
[Fixes]
Fixed a bug that could not correctly read the Tag under certain conditions.
(This is a revised version of the previous update)
[Fixes]
Fixed to prevent startup on unsupported OS (Windows XP or earlier)
Fixed a bug where double-clicking would start the application twice
[Notes]
Due to a bug that caused the application to crash when performing certain operations on unsupported OS, we have changed the specification to check the OS at startup.
(XP users, please use Ver3.9.7.0 available on Vector. If you have updated the old twd files with the latest version, .bak files are automatically created. Please rename them to .twd to use with Ver3.9.7.0)
Additionally, we have received reports that using both old and new versions simultaneously causes issues.
If you encounter problems such as files not opening, please uninstall both versions and try installing the latest version.
(This is a revised version of the previous update)
Synchronize Explorer browser in the preview window
Fixed bug when launched by double-clicking
Corrected the mislabeling of the "Always on Top" mode
Fixed the link to the Doll-Atelier terms
Fixed a bug where camera information in some older versions was not loaded correctly
Fixed a memory bug in the preview icon
Fixed error logs
Fixed to exit "Always on Top" mode with the ESC key
[Homepage]
Remake the official homepage
Change to login system
Support for multiple languages
Introduce SSL
[Implemented Features]
Added automatic software update feature
Added ability to revert to previous versions (from Ver3.9.8.0 onward)
Support for Windows 8
Change to interface that does not depend on screen size
Restore the feature to display simple shadows on the ground that existed in the old version
Fixed to calculate the light direction when generating simple shadows
Added the following auxiliary controllers to the waist:
▽: Bend the waist
□: Round the back
Added auxiliary controllers to the joint controllers
Added eye-level display function to the camera view
Added an option to display the height of the camera in the environment settings
Changed additional load window to be handled as a pose library
Iconized shader presets
Fixed to display camera settings and ground size in the unit set in the environment settings
Shortened preview loading time (fixed to load only thumbnail information)
Removed rendering function and added the ability to transfer to background images (F12 + drag)
Added command to export 3D view images (export camera view if camera view is open)
Lightweight texture tags when saving
Memory optimization for paint processing
Added on/off function for wrist rotation linkage
Added library mode (Num0 key) to the load function
Added "mm" to the unit of length
Fixed to remember the icon size of the hand library
Fixed to remember the state of "Snap to Grid" for box objects
Added shortcut key "Ctrl+T" to open/close hand library
Changed to rotate the camera 90 degrees with "Alt + ← → keys"
Support for images created with grayscale and other PixelFormats when loading background images
[Bug Fixes]
Fixed bug that caused forced termination when starting the browser
Fixed bug that caused forced termination when trying to retrieve file path on first launch after update installation
Fixed focus bug of the scroll button in the object list
Fixed bug where pose scale correction did not work correctly when changing tags from disabled to enabled
Fixed bug in reading setting file at startup
Fixed bug where hit detection remained on hidden parts
Fixed bug that created multiple undos while posing
Fixed bug that caused forced termination unless tags were reselected after camera commands
Fixed bug where sketch information was drawn when creating hand library icons
Fixed bug where light position was not applied in some effects
Fixed bug where edges were not calculated correctly in small windows
Fixed bug where memory was not automatically released even after deleting objects
Fixed bug that caused forced termination when putting the computer to sleep while camera view was open
Fixed bug where AO was not calculated correctly for distorted parts with perspective
Fixed bug where front-back relationship with background images was not calculated correctly in wireframe
Fixed bug that did not recognize folder names containing dots
[Supplement]
There may be warnings during download and installation, but there are no security issues, so please rest assured.
We are currently applying for the issuance of a digital certificate, so the above warnings will no longer be displayed soon.
If you cannot install due to warnings, please try browsers other than Internet Explorer (such as Firefox or Chrome).
The rotation of elbows and knees has been designed to be adjusted by rotating the controller around, allowing for quicker posing as it can be accessed immediately after adjusting the position of hands and feet.
In library mode, clicking the icon applies the pose, but if there are multiple models in the data, the model switches each time you click the same icon.
There was an issue where right-click could not be input correctly due to compatibility between WPF and Wacom pen tablet drivers.
Some other issues may occur depending on the driver version. As a workaround, please try the following operations:
・First, update the pen tablet driver to the latest version.
・Next, open the Wacom settings screen from the start menu.
・[Pen] → [Tracking Mode] → [Mapping] → Uncheck "Use Windows Ink"
(The above items were added in recent version updates, so they may not be found in older drivers.)
We had received requests for the feature to add folders to the object list, but since we added icon size adjustment and horizontal scrolling features during the interface remake, this feature was not implemented this time.
Due to the introduction of ClickOnce, file paths can no longer be passed when launching from the command line.
(The software will start when double-clicking an associated file, but it will be in the initial state.)
(This update is a bug fix version)
Revised the alpha blending calculation for semi-transparent objects to prevent overexposure when selected.
Fixed to allow adjustment of transparency for semi-transparent objects.
Fixed to remember the state of "Shoulder Link" in Pose Tag and "Penetration Paint" in Sketch Tag.
Fixed to start dragging by clicking anywhere on the slider.
Fixed a bug where the V-axis of the UV coordinates of exported obj files was reversed.
Fixed a bug where perspective transformation was not applied to boxes when creating screenshots, thumbnails, and rendering images.
Fixed a bug where 3D painting could not be performed correctly with the camera window open.
Fixed a bug where the eyedropper function could not be used with some pen tablets in the Effect window.
Additional Features
Implemented Sketch Tag.
Added "Combine Model Body Shapes" command to the right-click menu of the Object List.
Perspective
Added Real Perspective feature.
Added Lens Perspective feature.
Changed to reflect the effects of False Perspective etc., on the faces of boxes.
Hand Tag
Implemented Hand Library.
Added Hand Presets.
Changed so that pressing the "Reset" button only resets the selected hand.
Position Tag
Changed the "Ground Model" command to always align to the ground, not the controller height.
Added command to align Position Controller to the center of the model.
Import Tag
Modified to change the transparency of controllers.
Supported drag & drop of .obj files.
Modified to change the possession state of the new model's Import Tag. (Preferences→File)
Shortcuts
Added shortcuts for Show, Semi-Transparent, and Hide Model.
Added shortcut "Ctrl + Left" to register the 3D view as a new camera.
Added Import Tag selection shortcut.
Loading
Split "Load" and "Add Load"
Changed to allow changing the ascending order of files in the right-click menu of the Preview Window.
Speed Improvement
Accelerated Rendering and Foremost Mode.
Shortened startup time.
Others
Added UV information to exported 3D models.
Changed to select the first found tag when pressing the tag shortcut without selecting a model.
Modified to remember the directory paths for reading and writing twd, images, 3D models, etc., individually.
Modified to add date information to sequential screenshot function.
Adjusted rendering timing to prevent device loss.
Modified so that the position of the tool icons does not move when opening and closing the camera.
Changed dialogs like "Undo does not exist" to display in the Help bar.
Changed the calculation method of semi-transparent composition.
Bug Fixes
Fixed a bug where morphing was not reflected when outputting 3D models without a Sketch Tag.
Corrected the mislabeling in the camera view command.
Fixed a bug where objects and tags could not be dragged and dropped when using certain pen tablets.
Fixed a bug where the mesh would disappear when mirroring the pose of certain models.
Corrected a bug where alpha sorting was incorrect when hiding hands in wireframe rendering.
Fixed a bug where pressing F4 after changing morphing parts would disable the camera shortcut.
Fixed a crash bug caused by deleting an image set as the background, which left the controller visible.
Fixed a bug where the camera-related interface would not update if the camera window was not open during loading.
Fixed a crash bug when trying to load unsupported extensions with Import Tag.
Fixed a bug where polygons were not correctly loaded with Import Tag.
Fixed a bug where collision detection failed when the loaded mesh was too small with Import Tag.
Fixed a bug where collision detection was calculated on the back side for imported models.
Fixed a bug where the icon color was not correctly displayed when selecting multiple tags or objects on the loading screen.
Fixed a bug where "Recent Files" would be displayed in black text on Windows XP.
Fixed a bug where the controller under the rendering window reacted to the mouse.
Fixed a bug where undo did not work in the rendering window.
Supplement
We have fixed the collision detection for small meshes with Import Tag to calculate very small ones, so it should not be an issue. However, if there are places that cannot be clicked, please enlarge the model with 3D software and then re-import it.
(The collision data is created when the mesh is loaded, so enlarging the model with the import scale will not solve this issue.)
The first startup of the latest version will take some time. This is to create files to shorten startup time.
About Sketch Tag
Sketch Tag is a feature for drawing auxiliary lines, not intended for painting.
It supports pressure sensitivity, but fine adjustments are currently not possible.
If you want to draw with high accuracy, export the 3D model and create textures with 3D painting software.
(You can import external textures to Sketch Tag by dragging and dropping a 1024x1024 texture onto the window while the Sketch Tag is selected.)
Enabling "penetration painting" allows you to paint on parts not visible on the model's back side. (It works faster than disabling it.)
When registering very small models in the hand library, the size of the hand in the icon may be small.
Although we try to enlarge the model as much as possible when generating icons, this issue occurs when the model is too close to the camera to be rendered.
If this is bothersome, you can solve it by slightly reducing the "Rendering Start Distance" in the "3D View" settings.
Others
We received a request for a feature in Position Tag to make the body face the clicked direction. However, because the definition of "front of the body" is ambiguous in poses where the body is twisted or lying down, we decided not to implement it.
Implemented the feature to load 3D models (Import Tag)
Modified the Box Tag as follows:
・Display edge length while using the pen tool.
・Added an editing tool to avoid mass-producing Box Tags.
・Added a toggle to snap to the grid.(holding Shift will snap to the grid even when it's off)
Added sequential screenshot feature. (set save location in environment settings and press F11)
Changed object display icons to switch from "Show" to "Transparent" to "Hide"
Implemented parts display toggle feature. (right-click the object display toggle icon)
Changed the background image operation from slider to button drag method, allowing for image position adjustment.
Modified to save the background image set in the view.
Added a shortcut key "Ctrl+G" to ground the selected model.
Added a feature to save only selected objects.
Modified the file loading screen to allow moving files by dragging and dropping icons into the tree.
Modified the camera view as follows:
・Added a command to transfer information between 3D view and camera view using the arrow keys.
・Changed to allow setting background images.
・Added a command to rename the camera.
・Changed to save the camera view as a thumbnail when saved with the camera view open.
・Added a command to move the selected camera. (PageUp, PageDown)
・Added an open/close command Alt+C.
Modified the 3D view as follows:
・Changed to allow moving the viewpoint around the camera with Ctrl+Shift+Alt+drag.
・Changed to set the drawing start distance to allow drawing models close to the camera.
・Modified to allow changing selection actions by clicking the 3D view or model in environment settings.
・Changed to draw the ground line of the mini-view to match the model.
Changed to allow adjusting the transparency of the rotation assist controller.
Changed to rotate in 15-degree increments by holding Shift while rotating with the position tool.
Changed to constrain to 0.1 increments by holding Shift while using the scale tool.
Set wireframe color in effect presets.
Changed to adjust thickness uniformly by holding Ctrl while dragging the red or green box of the scale tool.
Improved calculation accuracy of the F1 key command when multiple bodies exist and none are selected.
Added reset buttons for effect quality and effect presets.
~Bug Fixes and Improvements~
Improved folder access speed during loading and changed to focus on the initial path.
Fixed issues such as the inability to change the viewpoint when maximizing the camera view splitter.
Fixed the issue where the focus button on the confirmation dialog was unclear.
Fixed so that deleted effect presets cannot be restored.
~Additional Information on This Update~
We had a request to make joints move in reverse, but as it required a fundamental change to the IK calculations, we decided to postpone it.
When setting the camera's rendering distance to the shortest, the quality of self-shadowing slightly decreases.
When transferring camera view information to the 3D view with the "→ key", the fake perspective information is not transferred.
This is because fake perspective cannot be rendered in the 3D view.
We received a request to "add lines to the grid on the ground when drawing a box".
We considered switching the display with an optional check, but due to the cost of re-positioning vertices each time considering box rotation, we had doubts about implementing it.
Therefore, we changed the method of calculating box divisions and made it align with the grid using a toggle button or Shift key when creating a box.
The sequential screenshot function captures the camera view if the camera view is open, and the 3D view if it is closed.
The fake perspective function uses vertices, so if the distance between vertices of an imported model is large, it might not distort correctly.
This issue can be resolved with DirectX10 or later, so we plan to address it in the future.
(Currently, this will be handled on the side of the loading model.)
Currently, the number of vertices that can be handled by a single Import Tag is 32,767.
This specification was made for the function of holding items, but considering the background model, we believe it needs to be increased.
We would appreciate it if you could provide feedback on the usability of the Import Tag.
Fixed to maintain posture when moving Pose Tag between models with different body shapes.
Added an icon in the bottom left of the 3D view for changing the camera center perspective.
Added an icon in the top left of the 3D view for toggling ground and box rendering.
Added the options "Ground the model," "Align controller to model," and "Align model to controller" to the position tool.
Changed the shape of the rotation assist controller and made it possible to set the color.
Fixed to allow operation even when the mouse is outside the 3D view while dragging.
Fixed to maintain the pose as much as possible when editing the scale tool.
Fixed the camera tracking handle as follows:
・Fixed to the bottom left of the 3D view.
・Changed the handle model.
・Added support for parallel movement.
Fixed the following bugs:
・Bug causing forced termination after creating render targets in some environments.
・Bug preventing download of materials from Doll-Atelier in some environments.
・Bug causing context menu content to be grayed out on first click.
・Bug where software ID could not be created correctly.
・Bug where saving in the unsaved exit dialog did not proceed to exit.
・Bug where the position tracking controller was displayed smaller due to field of view effects.
・Bug where the camera was added regardless of the selection when "Add camera information?" was asked upon additional loading.
Relaxed ankle constraints.
Changed the behavior of the confirmation dialog that appears when exiting without saving.